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What are some of the card mechanics present in the game?
What are some of the card mechanics present in the game?
JLee avatar
Written by JLee
Updated over a week ago

There are a number of mechanics that make Skyweaver a game that’s easy to jump into, but at the same time provide a lot of depth for advanced players. Some examples:

Glory:

Activates the effect described when the Unit attacks and damages the enemy Hero (not other Units, though!)

Death:

Triggers when the Unit is destroyed and sent to the graveyard. Note that Dusted Units will not trigger their Death effects.

Play:

A Play effect happens immediately when the Unit is ‘played’ from hand.

Inspire (X):

Activates when you summon a Unit or Spell that matches the secondary condition, within parentheses. For instance, a “Inspire (Metal): 1 Damage to a random enemy Unit” would cause 1 damage to a random enemy unit whenever you summon any Metal Unit or Spell.

Sunrise:

Sunrise effects trigger at the start of your turn.

Sunset:

Sunset effects trigger at the end of your turn.

Read more about combat Keywords and triggered abilities here.

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