What are some of the card mechanics present in the game?

There are a number of mechanics that make Skyweaver a game that’s easy to jump into, but at the same time provide a lot of depth for advanced players. Some examples:

 

Glory: activates the effect described when the Unit attacks and damages the enemy Hero (not other Units, though!)

 

Death: triggers when the Unit is destroyed and sent to the graveyard. Note that Dusted Units will not trigger their Death effects.

 

Play: a Play effect happens immediately when the Unit is ‘played’  from hand. 

 

Inspire (X): activates when you summon a Unit or Spell that matches the secondary condition, within parentheses. For instance, a “Inspire (Metal): 1 Damage to a random enemy Unit” would cause 1 damage to a random enemy unit whenever you summon any Metal Unit or Spell.

 

Sunrise: Sunrise effects trigger at the start of your turn. 

 

Sunset: Sunset effects trigger at the end of your turn.

 

Read more about combat Keywords and triggered abilities here.

 

 

 

 

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